Basic

The Relay Race

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Two teams, two colours: The Relay Race. Coach the intensity but also the technique of dribbling and the way how teammates put each other in a good position to continue the race.

2 vs 2 + third man

Ratings: 1 vote, average: 4.00 out of 51 vote, average: 4.00 out of 51 vote, average: 4.00 out of 51 vote, average: 4.00 out of 51 vote, average: 4.00 out of 5
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A 2 vs 2 game that evolves to a 2 vs 3 game. Coach the one-man-more-situation.

Pass, Catch and Run

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Receive the ball, pass it back, run to a SmartGoal that lights up and repeat. Coach on the focus of the player and the way he/she anticipates.

Two Colour Triangle

Ratings: 1 vote, average: 4.00 out of 51 vote, average: 4.00 out of 51 vote, average: 4.00 out of 51 vote, average: 4.00 out of 51 vote, average: 4.00 out of 5
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The player inside the triangle starts and has to pass the ball through a blue lit SmartGoal. The players outside the triangle have to play the ball through the orange lit SmartGoal. Coach the passing and the decissionmaking.

One Touch Triangle

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It is all about the single touch. Pass to reach the SmartGoal that’s lit up. Coach the positional play.

Keep Your Head Up

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When the player receives the ball, he/she gets 30 seconds to dribble through as many SmartGoals as possible. Coach the dribbling and let them keep their head up: aim at the SmartGoals, not the ball.

The Triple Finish

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The player receives the ball and dribbles towards the lit SmartGoals. At the last moment the light switches (Switch-button on the SmartRemote), so the player has to adapt to this, dribble through the newly lit SmartGoal and score. Coach the last-minute-decissionmaking.

Choose your Side

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The players in line will receive the ball from the player behind the SmartGoals. The players have to dribble through the lit SmartGoal and finish. Coach the shot on goal.

The Big Movement

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Run, receive, dribble and pass > that’s The Big Movement. Coach the movements.

The Finishing Build Up

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Player 1 has to pass the ball to player 2 who is in front of him/her. He/She has to bounce the ball back to player 1. Player 1 will receive the ball and has to pass to player 3. Player 3 turns around and has to pass the ball through the orange SmartGoal to player 4. Player 4 has to try to score. Coach the position changing and the different tasks at each position.

The Pass Race

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Play the ball from pawn to pawn. Only the players in the scoringszone may score if a SmartGoal lights up. Coach the attentiveness of the players and the speed of the exercise.

Receive & Turn

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Ask the ball and run through the orange lit SmartGoal. Receive it and dribble through the blue lit SmartGoal. Coach the execution of the exercise but also keep an eye on the right consecution: first orange, then blue.

Dribble & Switch

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The player receives the ball and dribbles towards the lit SmartGoals. At the last moment the light switches (Switch-button on the SmartRemote), so the player has to adapt to this, dribble through the newly lit SmartGoal and pass. Coach the last-minute-decissionmaking.

Third Man Bounce

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Run through the orange lit SmartGoal, use the third man to bounce the ball with and pass the ball through the blue lit SmartGoal to the next player in line. Coach the execution of this exercise.

The Team Builder

Ratings: 1 vote, average: 5.00 out of 51 vote, average: 5.00 out of 51 vote, average: 5.00 out of 51 vote, average: 5.00 out of 51 vote, average: 5.00 out of 5
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The Team Builder is a high intensity exercise that’s letting players switch between passing and running constantly. Coach on keeping a high intensity but also keep an eye on a good execution.

Test Your Reaction Speed

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Train the reaction speed of the keeper. The keeper’s goal: saving the ball before the player can score through the SmartGoal. Coach on the keeper’s awareness.

Left or Right

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Left = saving the ball; Right = passing the ball. Coach on the quick execution of this exercise.

The Solo Movement

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The goal of the player in the middle is to shift the game from one side to the other by using the SmartGoals. Coach the player in the middle and focus especially on his/hers execution intensity.

Catch, Turn & Throw

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The keeper has to catch the ball, turn around, look which SmartGoal is lit and roll the ball through that one. Coach them which side they have to turn to.

Throw It

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”Bounce It” for goalkeepers. See how many times they can score in 1 minute. Coach the intensity of this exercise and keep them motivated for a better score every session.

The Winning Dribble 2

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Make two teams: orange and blue. They both have a little parcours marked with pawns they have to accomplish. The SmartGoal that’s lit up in their team’s colour is their finish line. The SmartGoal in the middle of the field will give the judgement about who wins. Coach them on be the quickest.

Back & Forth

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Let the goalkeeper react on the SmartGoals behind him/her, let him/her come off the goalline and fire a shot that he/she has to save. Coach the movement the keeper has to do before his/her save.

Coming Of Your Goal Line

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Goalkeepers are also football players, so they have to be able to participate in the match. Coach the execution of the field game of the goalkeeper.

React & Save

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Let the goalkeeper react on one of the five SmartGoals that are lined up in front of your goal and fire a shot at goal from that specific angle. Coach the reaction speed.

Drop-Out

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Let the players run in the circle or let them do different warming-up exercises. There’s no active SmartGoal. While they’re doing some exercises they have to keep focussing on the SmartGoals. When there is a SmartGoal lit the players have to run towards the activated SmartGoal to leave the game and be ”save”. The game stops when there is only 1 person left in the game. Coach the players on keeping focus but also make sure they’re executing your exercises.

The Accelorator

Ratings: 1 vote, average: 5.00 out of 51 vote, average: 5.00 out of 51 vote, average: 5.00 out of 51 vote, average: 5.00 out of 51 vote, average: 5.00 out of 5
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Place the SmartGoals in a row. After one player ran through four activated SmartGoals, with the ball, the next player has to take over. Coach the execution and intensity.

Passing Rectangle

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A pass exercise with a lot of running. The center player has to divide the game by reacting on the SmartGoals. Coach the precision of the passing and the run lines of the players. Also the intensity is important.

The Circle Sprint

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Let the player run through the lit SmartGoal and pass the ball. He/she has to bounce it back and repeat. Coach the intensity and the execution (pass precision).

The Side Step Test

Ratings: 1 vote, average: 2.00 out of 51 vote, average: 2.00 out of 51 vote, average: 2.00 out of 51 vote, average: 2.00 out of 51 vote, average: 2.00 out of 5
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A side step test where players have to be the quickest they can. Keep an eye on the execution and keep them motivated to get the highest score.

The Bazoer Twist 1

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The Bazoer Test with a little twist: players have to pass the ball two times through the blue lit SmartGoals and then have to sprint through the orange lit SmartGoal. Coach the passing but also the high intensity sprint.

The Bazoer Twist 2

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The Bazoer Test with a little twist: players have to pass the ball one time through the blue lit SmartGoal and then have to sprint through two orange lit SmartGoals. Coach the passing but also the high intensity sprint.

The Bazoer Twist 3

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The Bazoer Test with a little twist: players have to pass the ball one time through the blue lit SmartGoal and then have to sprint through the orange lit SmartGoal. Coach the passing but also the high intensity sprint.

One Colour Triangle

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The player inside the triangle starts and has to pass the ball through a blue lit SmartGoal. The players outside the triangle have to play the ball through the blue lit SmartGoal as well to get the ball back into the triangle. Coach the passing and the decissionmaking.

Timing Dribble

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When the player starts to run, the system timer (SmartGoals App) will also start. The player has to run along the pawns and finish as quick as possible. The app will show the time. Coach on getting the best result.

The Winning Dribble 1

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Make two teams: orange and blue. They both have a little parcours marked with pawns they have to accomplish. The SmartGoal that’s lit up in their team’s colour is their finish line. The SmartGoal in the middle of the field will give the judgement about who wins. Coach them on be the quickest.

Inside the Triangle 1

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A team of 2 players has to try to score as many goals as possible. One player will receive the ball and has to prepare it for the second player who has to pass it through the activated SmartGoal. Coach the execution, player roles and keep the players motivated to score as many as they can.

Inside the Triangle 2

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A team of 2 players has to try to score as many goals as possible. One player will receive the ball and has to prepare it for the second player who has to pass it through the activated SmartGoal. The players outside the triangle have to play the ball through the lit SmartGoal as well to get the ball back into the triangle. Coach the passing, the execution, player roles and keep the players motivated to score as many as they can.

Inside the Triangle 3

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The two players in the center work together with the players outside the triangle to keep this exercise rolling. Coach the execution and the passing.

The Triangle Pass 1

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Let the players pass the ball around by means of the SmartGoals triangle. Coach the intensity and execution.

The Triangle Pass 2

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Let the players pass the ball around by means of the SmartGoals triangle. One additional exercise: after the pass, the players have to run around a pawn. Coach the intensity and execution.

The Triangle Pass 3

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Let the players pass the ball around by means of the SmartGoals triangle. One additional exercise: before they receive the ball they have to fall back. Coach the intensity and execution.

SmartGoal Match 1

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Make two teams: one orange and one blue. The SmartGoals Match is a normal match with one requirement: a team can only score if they’ve ran through a SmartGoal lit in their team’s colour.

SmartGoal Match 2

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Make two teams: one orange and one blue. The SmartGoals Match is a match with only one goal(keeper) where both the teams have to score. There’s also one requirement: a team can only score if they’ve ran through a SmartGoal lit in their team’s colour.

SmartGoal Match 3

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Make two teams: one orange and one blue. The SmartGoals Match is a match with only one goal(keeper) where both the teams have to score. There’s also one requirement: a team can only score if they’ve ran 2 times through a SmartGoal lit in their team’s colour.

Coach your Ball

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The player that passed the ball has to coach the player that received it, so this player will know which side he/she has to bounce. Only coach the execution, let the players do the rest.

Before Action 1

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A small parcours where the players at the SmartGoals have to fall back before they receive the ball. This way they learn to ask the ball actively. Coach their movements and their way to ask the ball.

Before Action 2

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A small parcours where the players at the SmartGoals have to fall back before they receive the ball. This way they learn to ask the ball actively. Small difference with Before Action 1: there is a bounce processed in this exercise. Coach their movements and their way to ask the ball.

Long Ball and 3 vs 3

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The keeper has to play the ball to a player of the opponent. They have to cope with their ball possession and start a counterattack by passing the ball through an activated SmartGoal. Coach both the attacking and defending teams.

The Triangle Game

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A normal positional play where the orange and blue teams have to score in the SmartGoals that are lit in their team’s colour. Coach both teams.

The Busy Dribble 1

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The players have to sprint to the pawn in the middle and then have to decide which SmartGoal (that’s lit up in their team’s colour: orange or blue) they want to run through. Coach the intensity and their decisionmaking.

The Busy Dribble 2

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The players have to sprint to the pawn in the middle, this time with ball, and then have to decide which SmartGoal (that’s lit up in their team’s colour: orange or blue) they want to run through. Coach the intensity and their decisionmaking.

Get the Ball and Score

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Make three teams of two players. Two teams, so 4 players, have to play the ball around while the team in the middle has to try to capture the ball and score. Coach the teams that are playing around the ball but also the team that is trying to capture it.

Look and Move

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A exercise with two bounces were the center player has to run through an illuminated SmartGoal before he/she can try to score. The SmartGoals detemine the position from where he/she has to try. Coach the execution.

The Goal Killer

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The first player has to pass the ball to their teammate. Then the first player has to run through two SmartGoals that are lit while his/hers teammate has prepared the ball so he/she can sore after their sprint. Coach the intensity of this exercise (”run as fast as you can!”) and execution.

The Finishing Touch

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This game is all about the combination with teammates that are divided over the pitch. The players at the start and at the end of this exercise have to prepare a chance on goal for the central player. Coach the execution.

Conditional Run

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The players have to run to the other side while passing a SmartGoal that’s lit in their team’s colour. Coach the intensity or maybe make it a game.

Running Test

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When the player starts to run, the system timer (SmartGoals App) will also start. The player has to run as quick as possible. The app will show the time. Coach on getting the best result.

The Racing Rectangle Pass

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Play the ball from pawn to pawn. Only the players at the SmartGoals may score if a SmartGoal lights up. Coach the attentiveness of the players and the speed of the exercise.

Passing Circle 1

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The center player has to divide the game, based on the SmartGoals. Coach the intensity of the exercise and the quick decission making of the center player.

Passing Circle 2

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The center player has to divide the game, based on the SmartGoals. One small difference with the Passing Circle 1: the players have to take eachothers place. Coach the intensity of the exercise and the quick decission making of the center player.

The Build Up

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An exercise that trains your team to get a proper build up. Based on the SmartGoals the defenders have to decide which way they choose to reach the midfielders. Coach the speed of the build up and the execution.

The Movement

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The players have to move towards the ball, through an illuminated SmartGoal, before they’ll receive it. Coach the passing and dribbling during this exercise.

Know Your Surroundings

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An exercise especially made to train players to ”get eyes in their back”. Coach the players about what’s happening behind them, but also let them coach eachother (communication).

The Running Circle 1

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The players have to run 5 times through the illuminated SmartGoals. Then the next player has to start. Coach the intensity of this exercise and keep them motivated to keep going.

Keep on Running

Ratings: 1 vote, average: 3.00 out of 51 vote, average: 3.00 out of 51 vote, average: 3.00 out of 51 vote, average: 3.00 out of 51 vote, average: 3.00 out of 5
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Keep On Running is a relay race. The players have to run through the illuminated SmartGoals (orange or blue) and tap the next one. Coach both teams and focus on the intensity and the speedlevel, but also keep them motivated to win.

The SmartGoal Ladder

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The SmartGoals have to be placed in a line (like a ladder). The players have to run through the illuminated SmartGoals until the the one at the end lights up. Coach the execution and intensity.

3 vs 3

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A 3 vs 3 game. Activate two SmartGoals. The team that is possessing the ball has to try to score, the other team has to defend. Coach both teams.

Tiki-Taka

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While two players have to pass the ball to each other through an activated SmartGoal, the third player has to be alert and ready to receive the ball through a newly activated SmartGoal. Coach the constant change of tasks and a good execution.

The Hitman

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An exercise were bouncing is the key part. The players have to score from the angle were the SmartGoals will guide them. Coach the execution and particularly pay attention to the movements of the player that runs. He/She has to get him-/herself in a good score position.

Turning Tornado

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The players have to run x times through an activated SmartGoal. Every time they ran through a SmartGoal, they have to return to the middle of the square, tap the object in the middle and start again. Coach the intensity and keep them motivated to get the highest score.

Lighting Shuffle

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Place the SmartGoals in a row. After one player ran through four activated SmartGoals the next player has to take over. Coach the execution and intensity.

Bounce it

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See how many times they can score in 1 minute. Coach the intensity of this exercise and keep them motivated for a better score every session.

Duo 360 (Three-Sixty)

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A team of 2 players has to try to score as many goals as possible. One player will receive the ball and has to prepare it for the second player who has to pass it through the activated SmartGoal. Coach the execution, player roles and keep the players motivated to score as many as they can.

Long Ball & 3rd Man

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The players have to react on the classical ”Kick and Rush” and make the best out of it. Coach the execution.

The Middle of the SmartGoals

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The SmartGoals aren’t creating the field but are part of the pitch. A classical positional game were it’s possible to score by passing the ball to your teammember through an illuminated SmartGoal. Coach both teams.

Score Game

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After playing the ball around 5 times, a team is permitted to score. Coach both teams.