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The Relay Race

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Two teams, two colours: The Relay Race. Coach the intensity but also the technique of dribbling and the way how teammates put each other in a good position to continue the race.

The Pass Race

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Play the ball from pawn to pawn. Only the players in the scoringszone may score if a SmartGoal lights up. Coach the attentiveness of the players and the speed of the exercise.

Receive & Turn

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Ask the ball and run through the orange lit SmartGoal. Receive it and dribble through the blue lit SmartGoal. Coach the execution of the exercise but also keep an eye on the right consecution: first orange, then blue.

The Winning Dribble 2

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Make two teams: orange and blue. They both have a little parcours marked with pawns they have to accomplish. The SmartGoal that’s lit up in their team’s colour is their finish line. The SmartGoal in the middle of the field will give the judgement about who wins. Coach them on be the quickest.

Passing Rectangle

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A pass exercise with a lot of running. The center player has to divide the game by reacting on the SmartGoals. Coach the precision of the passing and the run lines of the players. Also the intensity is important.

The Side Step Test

Ratings: 1 vote, average: 2.00 out of 51 vote, average: 2.00 out of 51 vote, average: 2.00 out of 51 vote, average: 2.00 out of 51 vote, average: 2.00 out of 5
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A side step test where players have to be the quickest they can. Keep an eye on the execution and keep them motivated to get the highest score.

The Bazoer Twist 1

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The Bazoer Test with a little twist: players have to pass the ball two times through the blue lit SmartGoals and then have to sprint through the orange lit SmartGoal. Coach the passing but also the high intensity sprint.

The Bazoer Twist 2

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The Bazoer Test with a little twist: players have to pass the ball one time through the blue lit SmartGoal and then have to sprint through two orange lit SmartGoals. Coach the passing but also the high intensity sprint.

The Bazoer Twist 3

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The Bazoer Test with a little twist: players have to pass the ball one time through the blue lit SmartGoal and then have to sprint through the orange lit SmartGoal. Coach the passing but also the high intensity sprint.

One Colour Triangle

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The player inside the triangle starts and has to pass the ball through a blue lit SmartGoal. The players outside the triangle have to play the ball through the blue lit SmartGoal as well to get the ball back into the triangle. Coach the passing and the decissionmaking.

Timing Dribble

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When the player starts to run, the system timer (SmartGoals App) will also start. The player has to run along the pawns and finish as quick as possible. The app will show the time. Coach on getting the best result.

The Winning Dribble 1

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Make two teams: orange and blue. They both have a little parcours marked with pawns they have to accomplish. The SmartGoal that’s lit up in their team’s colour is their finish line. The SmartGoal in the middle of the field will give the judgement about who wins. Coach them on be the quickest.

SmartGoal Match 1

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Make two teams: one orange and one blue. The SmartGoals Match is a normal match with one requirement: a team can only score if they’ve ran through a SmartGoal lit in their team’s colour.

SmartGoal Match 2

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Make two teams: one orange and one blue. The SmartGoals Match is a match with only one goal(keeper) where both the teams have to score. There’s also one requirement: a team can only score if they’ve ran through a SmartGoal lit in their team’s colour.

SmartGoal Match 3

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Make two teams: one orange and one blue. The SmartGoals Match is a match with only one goal(keeper) where both the teams have to score. There’s also one requirement: a team can only score if they’ve ran 2 times through a SmartGoal lit in their team’s colour.

The Busy Dribble 1

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The players have to sprint to the pawn in the middle and then have to decide which SmartGoal (that’s lit up in their team’s colour: orange or blue) they want to run through. Coach the intensity and their decisionmaking.

The Busy Dribble 2

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The players have to sprint to the pawn in the middle, this time with ball, and then have to decide which SmartGoal (that’s lit up in their team’s colour: orange or blue) they want to run through. Coach the intensity and their decisionmaking.

The Square Pass

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The players have to play the ball around the square. The players of both teams (orange and blue) are standing mixed at the pawns. While they are passing they have to check which SmartGoal is lit and in which colour. This detemines whom they have to play the ball to. Coach the intensity of the exercise and the decisionmaking of the players.

Through Ball Playmaking

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A normal game but when a team has passed the ball around 5 times they’re not simply getting their point. After they’ve passed the ball around 5 times (without interrupting of the opponent) they have to play the ball through a SmartGoal that’s lit in their team’s colour to a teammate that’s in the scoringszone. Coach both teams.

Scoring on Pace

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Players have to run 3 times through a illuminated SmartGoal before they’re ”free” and permitted to score. Get them motivated to win the sprint and score the goal.

The Big Run

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An exercise where the teams have to run around a big square. When the SmartGoals are illuminating they have to change their direction immediately and run through it. Coach the intensity of this exercise.

Conditional Run

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The players have to run to the other side while passing a SmartGoal that’s lit in their team’s colour. Coach the intensity or maybe make it a game.

Running Test

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When the player starts to run, the system timer (SmartGoals App) will also start. The player has to run as quick as possible. The app will show the time. Coach on getting the best result.

The Racing Rectangle Pass

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Play the ball from pawn to pawn. Only the players at the SmartGoals may score if a SmartGoal lights up. Coach the attentiveness of the players and the speed of the exercise.

The Little Square Rounds

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The players have to run around the square. When a SmartGoal lights up, the first player in line has to run through it and has to get back in line. Coach the speed of execution and the intensity of this exercise.

Keep Looking

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An exercise where the teams have to run around a big square. When the SmartGoals are illuminating they have to change their direction immediately and run along the pawn and through the illuminated SmartGoal. Coach the intensity of this exercise.

Running Around the SmartGoals 2

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An exercise where the teams have to run around a big square. When the SmartGoals are illuminating in their team’s colour they have to change their direction immediately, run through it and get back on track. Coach the intensity of this exercise.

The Running Circle 2

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The players have to run 5 times through the illuminated SmartGoals (blue or orange). Then the next player has to start. Coach the intensity of this exercise. Maybe you can make it a game.

The Running Circle 3

Ratings: 1 vote, average: 3.00 out of 51 vote, average: 3.00 out of 51 vote, average: 3.00 out of 51 vote, average: 3.00 out of 51 vote, average: 3.00 out of 5
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The players, on both sides, have to run 2 times through the illuminated SmartGoals (blue or orange). Then the next player has to start. Coach the intensity of this exercise. Maybe you can make it a game.

Keep on Running

Ratings: 1 vote, average: 3.00 out of 51 vote, average: 3.00 out of 51 vote, average: 3.00 out of 51 vote, average: 3.00 out of 51 vote, average: 3.00 out of 5
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Keep On Running is a relay race. The players have to run through the illuminated SmartGoals (orange or blue) and tap the next one. Coach both teams and focus on the intensity and the speedlevel, but also keep them motivated to win.

5 vs 7

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A game with a two-man-more-situation. The 5-player-team have to try to score in the blue goal while the 7-player-team have to score in the orange goal. Coach both teams.

3 vs 3

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A 3 vs 3 game. Activate two SmartGoals. The team that is possessing the ball has to try to score, the other team has to defend. Coach both teams.

Double Duo

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Create a field with 6 SmartGoals and activate 1 blue goal and 1 orange goal. Make two teams (1 orange and 1 blue) of both 2 players that compete to each other to get as much goals as possible. Coach the collaboration and keep them motivated to win this challenge.

The Middle of the SmartGoals

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The SmartGoals aren’t creating the field but are part of the pitch. A classical positional game were it’s possible to score by passing the ball to your teammember through an illuminated SmartGoal. Coach both teams.

Score Game

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After playing the ball around 5 times, a team is permitted to score. Coach both teams.

Play Ball into the Corner

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The SmartGoals are the corners of the field. After playing the ball around 5 times, a team is permitted to score. Coach both teams.

Try to Score

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A normal 6 vs 6 match. Create a field with six SmartGoals and activate two SmartGoals (one blue and one orange). Coach both teams.