Fitness

Pass, Catch and Run

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Receive the ball, pass it back, run to a SmartGoal that lights up and repeat. Coach on the focus of the player and the way he/she anticipates.

Keep Your Head Up

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When the player receives the ball, he/she gets 30 seconds to dribble through as many SmartGoals as possible. Coach the dribbling and let them keep their head up: aim at the SmartGoals, not the ball.

The Big Movement

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Run, receive, dribble and pass > that’s The Big Movement. Coach the movements.

The Winning Dribble 2

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Make two teams: orange and blue. They both have a little parcours marked with pawns they have to accomplish. The SmartGoal that’s lit up in their team’s colour is their finish line. The SmartGoal in the middle of the field will give the judgement about who wins. Coach them on be the quickest.

The Circle Sprint

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Let the player run through the lit SmartGoal and pass the ball. He/she has to bounce it back and repeat. Coach the intensity and the execution (pass precision).

The Side Step Test

Ratings: 1 vote, average: 2.00 out of 51 vote, average: 2.00 out of 51 vote, average: 2.00 out of 51 vote, average: 2.00 out of 51 vote, average: 2.00 out of 5
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A side step test where players have to be the quickest they can. Keep an eye on the execution and keep them motivated to get the highest score.

Timing Dribble

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When the player starts to run, the system timer (SmartGoals App) will also start. The player has to run along the pawns and finish as quick as possible. The app will show the time. Coach on getting the best result.

The Winning Dribble 1

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Make two teams: orange and blue. They both have a little parcours marked with pawns they have to accomplish. The SmartGoal that’s lit up in their team’s colour is their finish line. The SmartGoal in the middle of the field will give the judgement about who wins. Coach them on be the quickest.

The Big Run

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An exercise where the teams have to run around a big square. When the SmartGoals are illuminating they have to change their direction immediately and run through it. Coach the intensity of this exercise.

Conditional Run

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The players have to run to the other side while passing a SmartGoal that’s lit in their team’s colour. Coach the intensity or maybe make it a game.

Running Test

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When the player starts to run, the system timer (SmartGoals App) will also start. The player has to run as quick as possible. The app will show the time. Coach on getting the best result.

The Running Move

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The players have to run through the illuminated SmartGoals until the one that stands outside the line is lit. Then the next player has to start. Coach the intensity of this exercise and keep them motivated to keep going.

The Conditional Run and Dribble

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A conditional exercise that alternates between running and dribbling. Coach the speed of execution and intensity of this exercise.

The Little Square Rounds

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The players have to run around the square. When a SmartGoal lights up, the first player in line has to run through it and has to get back in line. Coach the speed of execution and the intensity of this exercise.

Keep Looking

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An exercise where the teams have to run around a big square. When the SmartGoals are illuminating they have to change their direction immediately and run along the pawn and through the illuminated SmartGoal. Coach the intensity of this exercise.

Running Around the SmartGoals 1

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An exercise where the teams have to run around a big square. When the SmartGoals are illuminating in their team’s colour they have to change their direction immediately, run through two SmartGoals and get back on track. Coach the intensity of this exercise.

Running Around the SmartGoals 2

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An exercise where the teams have to run around a big square. When the SmartGoals are illuminating in their team’s colour they have to change their direction immediately, run through it and get back on track. Coach the intensity of this exercise.

The Running Circle 1

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The players have to run 5 times through the illuminated SmartGoals. Then the next player has to start. Coach the intensity of this exercise and keep them motivated to keep going.

The Running Circle 2

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The players have to run 5 times through the illuminated SmartGoals (blue or orange). Then the next player has to start. Coach the intensity of this exercise. Maybe you can make it a game.

The Running Circle 3

Ratings: 1 vote, average: 3.00 out of 51 vote, average: 3.00 out of 51 vote, average: 3.00 out of 51 vote, average: 3.00 out of 51 vote, average: 3.00 out of 5
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The players, on both sides, have to run 2 times through the illuminated SmartGoals (blue or orange). Then the next player has to start. Coach the intensity of this exercise. Maybe you can make it a game.

The SmartGoal Ladder

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The SmartGoals have to be placed in a line (like a ladder). The players have to run through the illuminated SmartGoals until the the one at the end lights up. Coach the execution and intensity.

Turning Tornado

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The players have to run x times through an activated SmartGoal. Every time they ran through a SmartGoal, they have to return to the middle of the square, tap the object in the middle and start again. Coach the intensity and keep them motivated to get the highest score.

Lighting Shuffle

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Place the SmartGoals in a row. After one player ran through four activated SmartGoals the next player has to take over. Coach the execution and intensity.